This is the last week I had in mind to get us to final designs. Still lots to do.
A few more shapes to explore:Fractalise everything: mini-accelerators, weaving learn track explorations, etc. and it’s opposite, to lean into centralization where it’s happening and take advantage of its possible efficiencies A shape without any special roles (other than Stewards) which effectively means turning Guiding and Guild Leadership into a learning track or topic A shape with no applications, just guest passes and headhunting requests
Then circling back with all the learning to: Progressive improvements on the 8-week block
There are a few deeper prototypes I expect to open up more useful configurations: sponsor-guided research, Guest Passes, Mentor Impact (ask-orient-respond), getting into specific versions of mini-hackathons…
Going to try to keep my head down to designing for the next 2-3 days. So if we have calls, I’ll try to keep them short and shipping something specific. Crunch time!